Intel is preparing a deeper push into gaming hardware, setting its sights on the fast-growing handheld gaming market with a new chip and platform built specifically for portable devices.
The move, unveiled at CES, signals a strategic attempt to enter a segment where rivals, particularly AMD, have already built a commanding lead and where technical margins for error are thin.
Daniel Rogers, Intel’s vice president and general manager of PC products, said on Monday that the company is developing a handheld gaming platform that will combine hardware and software. The platform will be based on Intel’s Core Series 3 processors, known as Panther Lake, which were announced last year and are now being rolled out across a range of PCs.
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According to reporting by IGN, later confirmed by TechCrunch, the platform will include a chip designed specifically for handheld gaming devices. While Intel has yet to disclose specifications, performance targets, or launch timelines, the confirmation alone marks a notable shift. Until now, Intel’s presence in portable gaming has been indirect, limited largely to general-purpose mobile CPUs rather than silicon tailored for handheld consoles.
Panther Lake sits at the center of Intel’s broader turnaround strategy. These processors are the company’s first to be built on its 18A manufacturing process, a next-generation node that entered production in 2025. Intel has positioned 18A as a critical milestone in its effort to reclaim leadership in advanced chipmaking after years of execution setbacks that allowed competitors to pull ahead.
Handheld gaming presents a demanding test case for that process. Devices in this category require high graphics performance within tight power and thermal limits, often operating on batteries for extended periods. Efficiency per watt is as important as peak performance, and sustained workloads can quickly expose weaknesses in chip design or manufacturing.
Intel’s gaming credentials are not new. The company has supplied CPUs for gaming PCs since the 1990s, and gaming has long been a pillar of its high-performance computing business. In 2022, Intel made a more aggressive move with the launch of its Arc discrete GPUs, signaling an ambition to challenge Nvidia and AMD in graphics. While Arc has improved over time, it has struggled to gain significant market share, highlighting how difficult it is to break into established gaming ecosystems.
The handheld gaming space raises similar challenges, but with higher stakes. Over the past few years, the category has expanded rapidly as devices blend PC gaming flexibility with console-style portability. That growth has been driven overwhelmingly by AMD, whose custom processors power most leading handheld systems. AMD’s advantage lies in tightly integrated CPU and GPU designs that deliver strong graphics performance at low power levels, an area where Intel has historically lagged.
AMD reinforced that position at CES. The company used its keynote to unveil the Ryzen 7 9850X3D processor for gaming PCs, alongside new ray tracing and graphics technologies. While not a handheld chip, the announcement underscored AMD’s continued focus on gaming performance across form factors and its willingness to push innovation aggressively.
Intel’s decision to bundle hardware and software into a single platform suggests a recognition that silicon alone may not be enough. Intel could reduce complexity for device makers, streamline optimization, and provide closer ties to the Windows PC ecosystem by offering a more integrated solution. For smaller manufacturers, that could be attractive, particularly if Intel can offer strong developer tools, driver stability, and long-term platform support.
There is also a competitive undercurrent tied to the Windows ecosystem itself. Most handheld gaming devices run Windows, and performance optimization at the OS and driver level plays a significant role in user experience. Intel may see an opportunity to leverage its long-standing relationships with PC OEMs and software partners to carve out space, even in a market where AMD currently dominates on hardware merit.
Timing, however, will matter. Rogers said Intel will share more details about its handheld gaming products later this year, implying that commercial devices are still some distance away. By then, AMD is expected to further refresh its mobile gaming lineup, while ARM-based alternatives continue to advance in efficiency, raising the bar Intel must clear.
Beyond gaming, the implications are broader. A successful Panther Lake-based handheld chip would serve as a high-visibility proof point for Intel’s 18A process, showing it can compete in power-sensitive, performance-critical markets. That would strengthen Intel’s credibility not just with gamers, but with customers evaluating its foundry ambitions and future product roadmaps.
Failure would be harder to dismiss. Struggling in handheld gaming would reinforce doubts about Intel’s ability to challenge AMD in mobile and low-power computing, areas that increasingly define consumer and edge devices.
However, for now, Intel is laying down intent rather than execution. By stepping into handheld gaming, it is signaling that it does not plan to concede emerging PC form factors without a fight.



