White House Scrutinizes Tencent’s Stakes in Epic Games, Riot, and Supercell Amid National Security Concerns Ahead of Trump-Xi Summit
The Trump administration is weighing whether to force Chinese tech conglomerate Tencent Holdings Ltd. to divest its significant investments in major U.S. and European video game developers, according to the Financial Times.
Top officials have convened internal meetings to evaluate potential national security risks posed by Tencent’s ownership stakes, with a key cabinet-level review postponed due to scheduling conflicts. The deliberations focus on Tencent’s 28% stake in Epic Games — the North Carolina-based creator of “Fortnite” and the widely used Unreal Engine — full ownership of Los Angeles-based Riot Games, developer of the blockbuster “League of Legends,” and majority control of Finnish studio Supercell, acquired for $8.6 billion in 2016 and known for “Clash of Clans.”
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These holdings give Tencent influence over some of the world’s most popular gaming franchises, reaching hundreds of millions of players, particularly young users, and generating billions in annual revenue.
The review appears to involve the Committee on Foreign Investment in the United States (CFIUS)-like processes for existing investments, raising questions about data access, content moderation, and potential influence operations in the $200 billion-plus global gaming industry. The timing is particularly sensitive, coming just weeks before President Trump’s planned visit to Beijing from March 31 to April 2 — his first since 2017 — for talks with President Xi Jinping.
Top trade negotiators from both sides are expected to meet in Paris next week to lay the groundwork for potential business deals tied to the summit. Allowing Tencent to retain its stakes could serve as a concession in broader negotiations over trade, technology export controls, and geopolitical issues like Taiwan and the South China Sea, while mandating divestiture would signal continued hardline pressure on Chinese tech influence.
National security concerns center on Tencent’s potential access to user data from games played by millions of Americans, including minors. “Fortnite” and “League of Legends” collect extensive behavioral, location, and interaction data, raising fears of harvesting for surveillance, propaganda, or cyber operations. Riot Games and Supercell, with global player bases exceeding 500 million combined, amplify these risks.
Critics, including some U.S. lawmakers, believe such ownership enables Beijing’s soft power projection and data dominance in entertainment — a sector with cultural and economic leverage. The review echoes past U.S. actions against Chinese tech firms: TikTok’s forced divestiture, WeChat bans, and CFIUS blocks on investments. Tencent has faced scrutiny before; in 2020–2021, U.S. politicians called for reviews of its gaming stakes amid national security debates. Supercell’s Finnish ownership adds an EU dimension, potentially complicating transatlantic relations.
Tencent shares in Hong Kong dipped modestly on Tuesday but showed limited reaction, reflecting the company’s diversified portfolio beyond gaming (WeChat, cloud services). Epic Games, privately held, has not commented, but a forced sale could value its stake at billions, given Fortnite’s $20+ billion lifetime revenue.
For the gaming industry, the outcome could reshape ownership dynamics. Epic relies on Tencent for funding and Unreal Engine partnerships; Riot, fully owned, generates ~$2 billion annually; Supercell contributes ~$1.5 billion yearly. Divestiture would disrupt these relationships, potentially shifting power to U.S./European buyers but raising antitrust issues.
As the Trump-Xi meeting gets closer, the Tencent review symbolizes the administration’s dual-track approach: using investment restrictions as leverage while seeking deals on trade imbalances and fentanyl. Beijing has urged the U.S. to “cancel unilateral tariffs” and respect sovereignty, signaling red lines on tech decoupling.
A decision is expected soon, possibly influencing summit dynamics. If divestiture is mandated, it would mark one of the largest forced sales of gaming assets ever, escalating U.S.-China tech decoupling into cultural and entertainment spheres.



