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A Note On Viral Marketing – Part IV: Examining The Widely Used Skok-Reiss Virality Model

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Viral growth in users, over time. The virality formula is attributed to Stan Reiss by David Skok.

Viral growth in users, over time. The virality formula is attributed to Stan Reiss by David Skok.

This post is the fourth in a series I am devoting to the examination of viral marketing.1 I tried to define the term in Part I, and examined how Hotmail and Dropbox each grew, in Part II and Part III respectively.

The formula in the image above is widely used to model the growth of users of a website or an app. It has been popularised through a series of posts by David Skok.2 Kevin Lawler explained how the formula is derived.3 Furthermore, Andrew Chen and others, investors and entrepreneurs alike, have written several blog posts about virality and viral marketing that build on this formula.

In this post I will state the problem that one is trying to solve when one sets out to model viral growth. Then I will examine this formula within that context. Valerie Coffman has already done a great job of examining the flaws in this formula.4 For the most part I will reiterate points that she has already made in her post.

The modeling problem: The fundamental research questions one wants to answer by modeling the viral growth of an app, website or some other digital product are these:5 If one person in a population of potential users adopts a product, how will the average number of users of that product change over time? How large could that user base ultimately become? What factors influence the growth of the number of users over time?

The model above, which I will call the Skok-Reiss Virality Model, uses the following variables in modeling viral growth; t represents time, the function U(t) represents the number of users at a specific time and U(0) is the number of users at the outset, K represents the viral coefficient, p represents the cycle time, the amount of time it takes a new user to try a product and then send out invitations to other potential new users, represents the number of invitations each new user sends out, and C represents the rate at which people who receive a new invitation convert to become actual new users of the product. The quotient t/p represents the number of invitation cycles that occur within each unit of time.6

A key variable in the Skok-Reiss Virality Model is the viral coefficient, K. The best definition of that variable as it is applied in viral marketing is given by Eric Ries:

Like the other engines of growth, the viral engine is powered by a feedback loop that can be quantified. It is called the viral loop, and its speed is determined by a single mathematical term called the viral coefficient. The higher this coefficient is, the faster the product will spread. The viral coefficient measures how many new customers will use a product as a consequence of each new customer who signs up. Put another way, how many friends will each customer bring with him or her? Since each friend is also a new customer, he or she has an opportunity to recruit yet more friends.7

The Skok-Reiss Virality Model has a number of limitations.

First, the model does not specify the size of the market. Phrased another way, in the long run how many people are favorably predisposed to adopting this product once they have been exposed to it by someone they know? As Valerie Coffman points out this is not an inconsequential question because viral growth quickly leads to market saturation. Market saturation in turn reduces the viral coefficient. In more concrete terms, the more time elapses and the larger the proportion of people who have already heard about a product but have not yet become users of that product, the less likely it is that such people will remain as susceptible to becoming new users of the product as they were at the outset of the process. In a sense, exposure without adoption leads to immunity to future adoption. Intuitively, we would expect that market saturation imposes a limit on how large U(t) can become as t becomes infinitely large. However, as it has been formulated, the Skok-Reiss Virality Model suggests that U(t) becomes infinitely large as t approaches infinity.8

Second, the model assumes that the market is one in which people adopt a product and then use that product for ever. In Valerie Coffman’s words the Skok-Reiss Virality Model assumes that “there’s no churn in the customer base – once a customer, always a customer.” In reality the market is more likely to be one in which certain people might initially become users of the product, but then abandon it at some point in the future.9

To understand why the Skok-Reiss formulation is problematic in this sense one needs to understand and be able to describe three types of populations. A hypothetical population is one that is completely made up for the purpose of studying a specific research question. A hypothetical population typically does not reflect reality. A closed population is one in which there is no entry or exit. In certain instances a closed population is defined such that changes to the size of the closed population occur only through birth or death. In other instances a closed population is defined such that birth and death do not occur. An open population is one in which population growth is affected by birth, death, immigration and emigration. The concept of churn is important because it makes it possible for a model of viral growth to more closely resemble reality by making assumptions about; birth – an existing user brings in more users, death – existing users who adopted the product through an invitation abandon the product, immigration – new users stumble upon the product and adopt it without an invitation from an existing user, and emigration – existing users who adopted the product without an invitation abandon the product.

These two problems with the Skok-Reiss Virality Model make it unlikely that the model produces sufficiently reliable answers to the first two research questions that people modeling viral growth seek to answer.

Third, the model assumes that each user sends out a single batch of invitations after a period of time p. The assumption that each user sends out a single batch of invitations is suspect. Rather, when a user first encounters the product and enjoys the initial first few interactions with the product that user will probably send the first batch of invitations to only a few close friends and  relatives. As time progresses and the user becomes more trusting of the product’s developer the user might then send a subsequent batch of invitations to a wider circle of friends and social acquaintances. Eventually the circle of people that the user sends invitations to might grow to include professional and business associates. Finally, it will get to the point where that specific product or others like it are so widely known that the average user does not send out invitations. This is the point of market saturation, at which the researcher would expect to start seeing a decline in the viral coefficient. It is not also clear that the first invitation as well as subsequent invitations, if the model accounted for them, happen at the same frequency.10

Last, the Skok-Reiss model makes the error of assuming that two very different processes that form the basis for viral growth happen on a similar timescale. To use Valerie Coffman’s words, the model assumes synchronicity when it should not. The first process is that by which individual users of the product attract new users by word of mouth and through in-product invitation mechanics. The variable in the Skok-Reiss model that reflects this phenomenon is the cycle time. Though as we have pointed out, the way it is formulated falls short of adequately reflecting what one might intuitively expect to observe in reality. The second process is that by which the product’s total user base experiences significant jumps in size. Over time the nature of the growth that this process leads to is seen to resemble exponential  or compound growth. This process is driven by actions of the product developer that differ from, but complement, the actions of individual users in the first process.11 The Skok-Reiss model does not adequately differentiate between these two different but complementary processes.

As a result discussions about tactics for achieving viral growth might be flawed, and could lead to disappointing results if they are based on a naive understanding of the Skok-Reiss Virality Model. Indeed, it is often suggested that cycle time is the most important lever that one should focus on in order to achieve viral growth. In David Skok’s words;

Shortening the cycle time has a far bigger effect than increasing the viral coefficient!

Let’s examine that statement with some algebra.

First, what would we expect to happen to U(t) if we let p become infinitesimally small and hold everything else constant? As the back of the envelope analysis below suggests we expect the number of users at any given time to become infinitely large as we make the cycle time infinitesimally small. So far so good.

What happens if we make cycle time infinitessimally small?

What happens if we make cycle time infinitessimally small?

Second, what would we expect to happen to U(t) if we let K become infinitely large and hold everything else constant? As the back of the envelope analysis below suggest we expect the number of users at any given time to become infinitely large as we make the viral coefficient infinitely large.

What happens if we make the viral coefficient infinitely large?

What happens if we make the viral coefficient infinitely large?

This bears repeating. There are at least two ways to make the number of users at any given point in time infinitely large. One approach focuses on cycle time and tries to make that as small as possible. The other approach focuses on the viral coefficient and tries to make that as large as possible. Which one should the product developer focus on? That depends. Certain products lend themselves to the approach that focuses on cycle time as the lever. Youtube is a great example, one that David Skok himself uses to make his argument for focusing on cycle time as the driver of viral growth.12 Other products lend themselves more to the approach that focuses on the viral coefficient. Dropbox comes to mind as a product for which it would make much more sense to focus on the viral coefficient as the lever that drives user growth.13

A third driver of viral growth exists, and it is not given enough emphasis in the Skok-Reiss framework. Churn. There are two types of churn. The first type is the instance of the user who signs up for the product, but uses it so infrequently that ultimately that user’s contribution to the growth in total users is negligible. Tactics should be devised to increase that user’s engagement with the product. The second type is the instance of the user who abandons the product altogether soon after adopting it. Efforts should be made to minimize this occurrence. Managing churn is critical because it gives the team of people working on tactics to minimize cycle time or maximize viral coefficient room to run experiments and determine which tactics will work best in accelerating growth in the user base, ultimately compensating for a product’s initially unfavorable cycle time and viral coefficient if that is the situation in which a product finds itself after it has been been launched. Pinterest is often cited as a product that started out with a small viral coefficient and a small user base.14

The Skok-Reiss Virality Model is most frequently discussed amongst investors and startups interested in the topic of viral marketing and viral growth, but it is by no means the only one.  In my next blog post on this topic I will examine an approach discussed by Rahul Vohra in a series of posts on LinkedIn, and I will compare his approach to the Skok-Reiss model. After that I will delve into the Bass Model of Technology Diffusion. I’ll wrap up this series on viral marketing by following Valerie Coffman’s footsteps once more by looking to infectious disease modeling for some pointers regarding how one might fix the flaws in the Skok-Reiss model.

Model’s are useful as a guide to the researcher’s thought process, but it is the researcher’s responsibility to examine each model for flaws and weaknesses and then to devise ways to compensate for them in order to reduce the possibility of forecasts that contain large errors.


  1. Any errors in appropriately citing my sources is entirely mine. Let me know what you object to, and how I might fix the problem. Any data in this post is only as reliable as the sources from which I obtained them. ?
  2. For example: The Science Behind Viral Marketing, Sep. 15th, 2011 and Lessons Learned – Viral Marketing, Dec. 6th, 2009. Accessed online on Jul. 23rd, 2014.  ?
  3. A Virality Formula, Dec. 29th, 2011. Accessed online on Jul. 23rd, 2014. ?
  4. 4 Major Mistakes in The Current Understanding of Viral Marketing, Jan. 17th, 2013. Accessed online on Jul. 24th, 2014 ?
  5. Adapted from Vynnycky, Emilia; White, Richard (2010-05-13). An Introduction to Infectious Disease Modelling (Kindle Locations 930-931). Oxford University Press, USA. Kindle Edition. ?
  6. For example a monthly unit of time represents 4 cycles if the cycle time is one week. ?
  7. Ries, Eric (2011-09-13). The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses (Kindle Locations 3008-3012). Random House, Inc.. Kindle Edition.  ?
  8. To see this; Assume K > 0, p > 0, and U(0) > 0. Then substitute increasing values of  t into the formula. ?
  9. Also, certain people might stumble upon the product without an invitation. ?
  10. Some models of how infectious diseases spread within a population often account for an incubation period, an infectious period, and a pre-infectious or latent period. ?
  11. For example; marketing, PR, press related to product updates, content marketing with calls to action directed at potential new users who might want to sign up for the product without the benefit of an invitation from an existing user, presentations at conferences etc. ?
  12. Messaging apps as a family might fall within this camp as well. Examples; WhatsApp, Viber, Kik, KaKaoTalk, Line, WeChat, Momo etc. ?
  13. It is important to reiterate that neither cycle time nor viral coefficient need to remain constant over a product’s lifetime. In fact, one would argue that there ought to be a team of people whose sole focus is designing ways to reduce the cycle time and increase the viral coefficient. ?
  14. I have actually heard the argument “Our viral coefficient is higher than Pinterest’s at this stage in their development.” in two or three pitches. An example of discussions about Pinterest are; Steve Cheney, How To Make Your Startup Go Viral The Pinterest Way. Accessed at Techcrunch on Jul. 27th, 2014. You can examine the raw data here. There’s also this discussion on Quora: Why Did It Take Pinterest Such A Long Time To Go Viral? Accessed Jul. 27th, 2014. ?

How 5G networks will transform African commerce

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5G network will be very huge and African commerce will likely benefit in an unprecedented way.

Imagine a world where your car detects you have left a meeting, anticipates the optimal route, and pulls up to the curb on your behalf. Or a sensor deep in the forest that notifies authorities of a wildfire before it happens.

5G may help to massively expand IoT by enabling connected devices and sensors to gather data continuously, proactively, and (eventually) to allow our devices to act on our behalves. Qualcomm Sr. VP Raj Talluri envisions a world where sensors communicate hazards to the appropriate people before they ever materialize.

We’ll be aware of and able to interact with our surroundings to new levels — even with “things” thousands of miles away — through very intelligent connected devices and sensors. These sensors will allow us to gather data continuously, to be proactive and, eventually, even allow our devices to act on our behalves. For example, smart home cameras will alert people when a package has been delivered to the front door, or when a stranger standing at the door. Or a baby camera will allow parents to see how well their baby is sleeping, or inform them about the baby’s sleep trends and monitor breathing and other vital signs for peace of mind during the night.

From autonomous cars to smart cities, the potential for the “internet of things” (IoT) is extraordinary. Despite this promise, today’s sensors are relatively disconnected – making many of the envisioned IoT applications impractical for the moment.

Industry leaders are hammering out standards for 5G networks which are projected to switch on around 2020. 5G may empower an internet of things revolution, as even the smallest connected devices could become able to do heavy computational tasks via connections with other devices, notes Intel’s Asha Keddy.

These 5G networks will be faster but also a lot smarter. Devices will need to become smarter, too, as they will act as networking nodes rather than just terminals. Keddy said that’s why Intel is working on technologies for the core, edge, and access points of these networks as well as what’s required for devices to take full advantage of 5G networks.

With 5G, computing power and information will feel like they’re following you around. Wearables, smartphones, tablets, and other devices with sensors that are location and context aware will work together with apps and services you use. Keddy said that with all of these things working together, they might bring augmented experiences to real life.

However, 5G mobile which is projected to be commercially available in 2020, may power a Massive IoT revolution (MIoT). IHS Markit expects 5G to create 22m jobs and produce up to $12.3tn of goods and services by 2035. Yes, 5G is expected to create 22 million jobs, produce up to $12.3 trillion of goods and services by 2035 and catapult mobile into the exclusive realm of General Purpose Technologies, like electricity and the automobile.

According to the study, in 2035, when 5G’s full economic benefit should be realized across the globe, a broad range of industries – from retail to education, transportation to entertainment, and everything in between – could produce up to $12.3 trillion worth of goods and services enabled by 5G.

The 5G value chain itself is seen as generating up to $3.5 trillion in revenue in 2035, supporting as many as 22 million jobs. Over time, 5G will boost real global GDP growth by $3 trillion dollars cumulatively from 2020 to 2035, roughly the equivalent of adding an economy the size of India to the world in today’s dollars.

The network may achieve 1000x the data capacity of 4G, while the smallest connected devices will gain the ability to execute complex tasks. As large datasets are rapidly interpreted and our physical world gains intelligence, risk models will need to adapt. The implications for insurance are noteworthy, and startups who incorporate the flood of data into their businesses may find an edge.

The promise of 5G is huge – Africa needs to prepare for this technology at the creative side.

 

A Note On Viral Marketing – Part III: How Dropbox Grew

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Dropbox is another example of a product that has experienced remarkable growth since its launch. In this case study I will explore how Dropbox has achieved such rapid growth and try to identify strategic themes that other startups might consider for experiments centered around user acquisition and revenue growth.

What is Dropbox? Dropbox is a personal cloud storage service. It provides users with a mechanism for storing files in a folder on the Internet and accessing that folder through an installed client, a website, or a mobile app, on different computing devices. It was founded by Drew Houston and Arash Ferdowsi in 2007. A number of articles online suggest that Dropbox started with an initial base of about 2,000 users. It launched to the public in September 2008. Here are some indications of how much Dropbox has grown since then:

  1. It had about 200 million worldwide users in September 2013, and
  2. By February 2013 its users were saving about 1 billion files every day to Dropbox

How does Dropbox make money? Dropbox operates a freemium business model. The Basic plan is targeted at individuals, and provides 2 gigabytes of cloud storage for free. One can get more storage by inviting one’s friends to Dropbox. The Pro plan provides 100 gigabytes of storage for a monthly subscription of $9.99. The Business plan is designed for 5 or more users, comes with as much storage as needed, and includes other features that are not part of the Basic or Pro plan. According to reports in the press Dropbox started out with about 2,000 users or so.

How did Dropbox grow its user base?

  1. Explaining With Video: In the summer of 2009, Dropbox worked with Common Craft to create an explainer video that played a central role in the redesign of Dropbox.com. After the redesign a visitor to the front page of Dropbox.com could watch the video, and sign up. That’s it. At this stage, Dropbox had about 2 million users.7 By April 2011 its user base had grown to 25 million.
  2. Getting Started: Dropbox has a very simple signup process, and an easy user interface that makes it easy for new users to become familiar with the product and how to use it. New users also get an extra 250MB of storage for taking a tour of Dropbox in order to learn about its basic features.
  3. Encouraging Word of Mouth Virality: Dropbox gives users an incentive, and better tools to spread news about the product through word of mouth. Users are rewarded with extra storage capacity when their friends sign up using the referral link that Dropbox gives for email referrals. According to Drew Houston referrals led to a permanent 60% increase in signups. The referral program has a two-sided incentive. The user gets 500MB of storage if a friend signs up, and the user’s friend also gets 500MB of storage for signing up. The program was put in place in April 2010. Dropbox users sent 2.8 million direct referral invitations in the 30 days after the program was implemented.
  4. Tying in Social Media: Users are also incentivized to connect their social media accounts – 125MB for connecting a Facebook account, another 125MB for connecting a Twitter account, and an extra 125MB for following Dropbox on Twitter. Users also get 125MB of extra storage for communicating with Dropbox about “why you love Dropbox.”
  5. Focusing The Message – Simplicity: Dropbox has emphasized simplicity above all else in its communication with existing users, potential users, and in the design of its user experience. That focus has helped it succeed in a very crowded space that includes some large players like Google Drive, Microsoft OneDrive (formerly SkyDrive), Apple iCloud, and other competitors like Box, SugarSync, Evernote, SendThisFile, Carbonite and many others.
  6. Generating PR Through User Engagement: Dropbox engaged with its existing users and potential new users through Dropquest, a scavenger hunt and series of puzzles that culminate with winners earning various prizes from Dropbox. The prizes include free storage and other items from Dropbox. In 2012 everyone who completed the challenge won at least 1GB of free space. Dropbox recommended that participants in Dropquest download and install the desktop application.

There’s a debate about the growth Dropbox has experienced? Is it viral or not?13. There’s also a concurrent debate about “growth hacking” and whether it is as useful as its proponents would have us believe. Does it really matter? I think these are dogmatic positions adopted by the protagonists in the debates taking place about how Internet startups achieve growth. Whatever your position, there’s one observation that no one can argue with; It’s hard to devise a strategy to grow the number of users for a product that none wants to use.

In the next set of posts in this series I will examine a number of mathematical models related to viral marketing – we’ll start with the model most commonly used when people speak about viral marketing.


  1. Any errors in appropriately citing my sources is entirely mine. Let me know what you object to, and how I might fix the problem. Any data in this post is only as reliable as the sources from which I obtained them.
  2. According to this presentation by Drew Houston Dropbox had 100 thousand users by the time it launched to the public in September 2008.
  3. See: http://www.cnet.com/news/dropbox-is-like-microsoft-in-the-90s-says-startups-ceo/. Accessed on March 25th, 2014
  4. See: http://www.cnet.com/news/dropbox-clears-1-billion-file-uploads-per-day/. Accessed on March 25th, 2014.
  5. KISSmetrics discusses this topic here: http://blog.kissmetrics.com/dropbox-hacked-growth/. Accessed on March 26th, 2014.
  6. You can watch a version of that video here: http://www.commoncraft.com/dropbox-case-study-explanation. Accessed on March 25th, 2014.
  7. Dropbox closed a Series A round of financing in November 2009. Accel Partners and Sequoia Capital invested in that round.
  8. This video discussion emphasizes the key role demo videos played in helping Dropbox grow its number of users early in its life: http://techcrunch.com/2011/11/01/founder-storie-how-dropbox-got-its-first-10-million-users/. Accessed on March 26th, 2014.
  9. Drew Houston, Dropbox Startup Lessons Learned. Accessed at: http://www.slideshare.net/gueste94e4c/dropbox-startup-lessons-learned-3836587 on March 26th, 2014.
  10. See: https://www.dropbox.com/getspace for a list of the incentives Dropbox offers its users. ?
  11. Box just filed an S-1 with the SEC for an IPO later this year. You can read the prospectus here: http://www.sec.gov/Archives/edgar/data/1372612/000119312514112417/d642425ds1.htm#toc642425_4. Accessed on March 26th, 2014.
  12. I could not find an announcement about a 2013 version of Dropquest. Perhaps it has been discontinued.
  13. See for example: http://www.bullethq.com/blog/dropbox-the-viral-lie-sold-to-every-statup/. Accessed on March 26th, 2014.
  14. See, for example: http://techcrunch.com/2014/03/22/the-real-engines-of-growth-on-the-internet/. Accessed on March 26th, 2014.

Do you have a great idea on how to deliver education solutions in Africa? Share and win $1,000 here

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TRECC partners with Seedstars World to collect revolutionary ideas to deliver educational products and services to rural areas. Entrepreneurs are encouraged to submit their ideas around education a twww.treccideachallenge.com until January 31st and win a prize of $1000.

Education is one of the key areas to drive change in emerging markets, especially in Africa. Despite a lot of technological progress, even today most rural and low-income communities are especially disadvantaged when it comes to accessing and benefitting from educational services and innovation as many education solutions currently only work on smartphones, need internet and are therefore not always applicable and impactful in rural areas.

Rural distribution challenges often limit access to quality education for the communities that need it most, further exacerbating social inequalities.  We want to better understand how education systems – as well as education entrepreneurs – can  leverage existing distribution networks or create socially responsible distribution networks to ensure these communities have access to not only quality education, but other goods and service that can improve the quality of life.

This is why Seedstars World has partnered with TRECC to encourage people from all over the world to submit ideas for bringing education products and services to rural areas in the “Rural Distribution Idea Contest”.

The challenge is looking specifically for ideas in the following areas:

  • Help established education companies and entrepreneurs expand to rural markets, where there is limited electricity, internet, and quick transportation options
  • Improve education delivery systems and access to learning through technology or new distribution models
  • Spark demand for quality education and education-focused goods and services in rural communities

The challenge is open until January 31st and entrepreneurs from across Africa can submit ideas atwww.treccideachallenge.com

The winner will be announced on February 10th and will be awarded a prize money of $1000.

The Most Important Thing A VC Needs To Know About Your Startup

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Over the past 6 months I have been spending more time meeting many first time founders in New York City and elsewhere. One question has arisen over and over again. What are the most important things a venture capitalist wants to know about my start up in order to invest? I will attempt to answer that question in this post.1

To set the context, I am assuming that the potential investor and the entrepreneur are meeting one another for the first time, and that the startup is an early stage startup raising a seed or series A round of capital. There are still numerous questions to be answered, but the entrepreneur has made some progress and is well beyond just having an idea. There’s a product that is in a really early iteration and has had some user testing, but is still far from “perfect”. The startup has already raised some capital from friends and family, and subsequently from angel investors.

Some of my comments are directed towards startups building products for enterprises, but the same logic applies to startups building products for individual consumers.

First, as the potential investor, I want to understand the market in which you think your startup will exist.2 I want to know as much about that market as possible. How many potential customers are there? How much did those customers pay in the past year for solutions to the problem you are solving? If this is a small but growing market, at what rate is that  growth occurring? How do we know that? If you are trying to convince me that you will somehow “grow the market”, how will that happen? How big is the market today? I would much rather bet on an entrepreneur building a product for a big market. The bigger the market the better. What is the current market structure? Who are the biggest incumbents in the market? How might they respond? What barriers to entry do you have to overcome? How difficult is it going to be for you to reach potential customers?

I want to understand the market because it is the most important factor in determining the success or failure of your startup. A great market is one in which customers will find you if your product works. They might complain that the product could be better and they might ask for more features, but if it works they will find you and they will buy your product. In a bad market your product is irrelevant. If you are selling to an industry with very thin profit margins, there may simply not be enough money available for additional expenditures on a new product. Also, it is very hard to displace a product that your prospective customers have learned to use and around which they have built their business processes.

Closely related to my questions about the market, I want to understand the problem that you are solving for that market. Too often I meet founders who are unable to succinctly and clearly describe the problem they are solving. In a typical week I speak with many founders about their startups. The startups I most easily remember are those that make it easy for me to understand the problem they are solving. It is important that I have a firm grasp of the problem the entrepreneur is solving. Why? My understanding of the problem will direct how I perform my independent research. It will also ensure that I study the information and data that I find on my own from a perspective that is congruent with the point of view of the entrepreneur.

Second, I want to know if the founder or founding team has an ability to learn. I am certain that the founder will encounter many unfamiliar questions in the future if the entrepreneur is building something truly unique and solving a problem that has not yet been solved by someone else. It is important that the founder is someone who can gather unfamiliar information, process it, interpret it and then make decisions about strategic and tactical choices. A founder who lacks the ability to process large amounts of unfamiliar information quickly but thoroughly is at an extreme disadvantage. Market structure changes.

Regulations change. Consumer tastes and preferences evolve in ways that might escape notice till it is too late and business has deteriorated. Technology changes constantly. The economy shifts between upswings and downturns. Rivals and competitors enter the scene without warning. All this generates volumes of information and data. I much prefer to back founders and entrepreneurs who I believe possess an inherent ability to learn. It is equally important, that they can build teams around them of people who have this same quality. It is the only way that their startup will move from the early stages of its lifecycle and into the growth phase.4

You will often hear venture capitalists say that they consider things in this order; market, product, team, and deal. Their analysis of the market and the product belong in the same category as the first factor in my preceding discussion – market. The question is this; is this a great market, and will someone pay to use this product in that market? Their analysis of the team falls under the second factor – is this a team that can learn what it needs to learn in order to succeed?

Every other question is simply an attempt to fill in the details.


  1. Any errors in appropriately citing my sources are entirely mine. Let me know what you object to, and how I might fix the problem. Any data in this post is only as reliable as the sources from which I obtained them.
  2. In this blog post from July 2007 Marc Andreessen argues that the market is the only thing that matters: http://pmarchive.com/guide_to_startups_part4.html
  3. In this blog post from December 2013 Rob Go describes why the choice of market is important: http://blogs.hbr.org/2013/12/great-entrepreneurs-pick-great-markets/
  4. In this blog post from January 2014 Brad Feld reflects on his strong preference for CEOs who are learning machines: http://www.feld.com/wp/archives/2014/01/invest-ceos-learning-machines.html ?