Internet has since become an instrument of disruption of many established and traditional institutions. We have seen our print media affected. Daily, more industries are being transformed. The mail man is in trouble because emails reduce the number of mails he has to carry every day. Even the travel industry is affected because people can do video conferencing over the web. So, new things are happening and the web is an anchor to most of them.
Insight corporation has an interesting analysis on the evolution of this redesign – how internet is changing the telecommunication sector. They look at the future and are making some bold predictions on where the web 2.0 is taking us. One key fact is that we are just starting. As 4G telecom penetrates across the world, more things could be done in the mobile space and that will mean more disruptions of more traditional industries.
The ubiquity of Internet access has created a new set of technologies and business models known as “Web 2.0”—and it has already made significant changes to fixed line and wireless application development and deployment. We believe the application of Web 2.0 to telecommunications will be the most significant change to the industry since the introduction of the public Internet, significantly accelerating adoption of new applications. Pure IP-based services like Magic Jack and Skype challenge the traditional market for “fixed” communication services by delivering equivalent service without a traditional fixed line. The arrival of 3G & 4G combined with intelligent mobile devices will present challenges and opportunities. The ability to truly separate the applications from the network afforded by broadband IP networking will produce a surge in innovation.
What is Web 2.0?
The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies. (wikipedia)