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Home Blog Page 7744

Web 2.0 – The Convergence And Evolving Disruption

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Internet has since become an instrument of disruption of many established and traditional institutions. We have seen our print media affected. Daily, more industries are being transformed. The mail man is in trouble because emails reduce the number of mails he has to carry every day. Even the travel industry is affected because people can do video conferencing over the web. So, new things are happening and the web is an anchor to most of them.

 

Insight corporation has an interesting analysis on the evolution of this redesign – how internet is changing the telecommunication sector. They look at the future and are making some bold predictions on where the web 2.0 is taking us. One key fact is that we are just starting. As 4G telecom penetrates across the world, more things could be done in the mobile space and that will mean more disruptions of more traditional industries.

 

The ubiquity of Internet access has created a new set of technologies and business models known as “Web 2.0”—and it has already made significant changes to fixed line and wireless application development and deployment. We believe the application of Web 2.0 to telecommunications will be the most significant change to the industry since the introduction of the public Internet, significantly accelerating adoption of new applications. Pure IP-based services like Magic Jack and Skype challenge the traditional market for “fixed” communication services by delivering equivalent service without a traditional fixed line. The arrival of 3G & 4G combined with intelligent mobile devices will present challenges and opportunities. The ability to truly separate the applications from the network afforded by broadband IP networking will produce a surge in innovation.

 

What is Web 2.0?

The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design, and collaboration on the World Wide Web. A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies. (wikipedia)

Tele-10 Continues To Lead Ugandan TV Market

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Tele–10 was incorporated. incorporated in 1993 in Burundi, TELE-10 started as a pay-tv company, transmitting international TV programming in a UHF analog system, through main Burundi city.

 

Installed in Rwanda in 1995, after the Tutsi genocide

 

In 2009 : Kenya and Uganda

 

TELE-10 Group of companies is principally a pay-tv operator and an ISP company that aims to provide high-level expertise in TV and ISP industries using diversified implementation strategies.

The Company facilitate the acquisition of both hardware and software, value addition, consultancy services

Virtual City is a Kenyan Innovator – Positioning a Nation for Post Mineral Era

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There is nothing to write in essence about this excellent innovator in Kenya – the winner of Nokia’s $1m challenge. Virtual City is a good story of how knowledge companies can redesign nations. They have a simple mission:  To Be The Preferred Mobility Solution Provider In Africa.

 

And they seem to be doing that just fine.


With over 10 years experience Virtual City has been able to carve a position for itself as the market leader in the development, customization and implementation of innovative mobility solutions. We have done this by being able to constantly recognize and adapt to the changing needs and growing demands of our clients by continuously developing and introducing new technological innovations into the market.

 

Tekedia likes one of their products – Electr.

 

Electr is a solution used to Automate Vote Tallying and electioneering processes so as to normalize the election process by doing away with the negative influence of delays, and subsequent upheavals and destabilization of delayed announcements of results thus consequently increasing vote reporting.

 

The Electr System for elections is geared towards addressing the highlighted issues and bringing accountability to the electioneering process and increase voting reporting efficiencies. The use of the system will also usher election entities and participants into complying with acceptable international standards expected of electioneering processes, especially with the magnitude of the repercussions of the botched elections.

 

Social Gaming Revenue To Reach $2.7b in 2015 – Zynga Continues To Dominate The Sector

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Zynga, the social gaming juggernaut of the *ville games, is filing papers to raise about $1b in the stock exchange.  They are bouyed by the success of LinkedIn, Pandora and the Russian search giant, Yandex. So, it is safe now to try and go public.

 

Meanwhile, IHS research has estimated that the social gaming market will hit $2.7 billion in the next four years. In 2010, it was $1.4b and in this 2011, it is estimated to reach $1.7b

Global social gaming revenue exploded to $1.4 billion in 2010, up by a factor of 20 from $66.7 million in 2008, according to IHS. Revenue by 2015 will increase to $2.7 billion, or approximately double the total in 2010.

 

Zynga held a 39.1 percent share of the global market in 2010, a 4.2 percentage point increase over 2009. This represented the largest increase among the Top 5 operators. Playfish, the second biggest company in this games segment, to be between six to eight times smaller than Zynga’s.

 

Zynga is a social network game developer located in San Francisco, California, United States. The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace.

Double Data Rate 3 (DDR3) Remains Top DRAM Technology

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With market share averaging in the stratospheric 85 to 90 percent range, Double Data Rate 3 (DDR3) modules will remain the dominant technology in the dynamic access random memory (DRAM) market for 2011 and at least three more years before it cedes ground to a faster, next-generation version, according to new IHS iSuppli research.

 

DDR3 in 2011 is projected to account for 89 percent of the 808 million DRAM module units shipped this year, up from 67 percent last year and 24 percent in 2009. In comparison, the older and slower DDR2 will make up 9 percent of the module market in 2011, down from 29 percent last year. The legacy-type product of DDR will take up the remaining module shipments in the market.

 

The technology has progressively advanced over the years. In 2009, DDR2 held more market share than DDR3, 69% to 24%. This year, DDR3 will hold about 89% while DDR2 will shrink to 9%. However, by 2015, DDR3 will be displaced by DDR4 at 56% to 42%. As the adoption changes, so is the density of the RAM sets.

 

 

Double data rate synchronous dynamic random access memory (DDR SDRAM) is a class of memory integrated circuits used in computers. DDR SDRAM (sometimes referred to as DDR1 SDRAM) has been superseded by DDR2 SDRAM and DDR3 SDRAM, neither of which are either forward or backward compatible with DDR SDRAM, meaning that DDR2 or DDR3 memory modules will not work in DDR equipped motherboards, and vice versa. (wikipedia)